

On the other hand, you always start with the town hall and three residents. Since you cannot do anything with buildings and units at the moment of stopping the game (create, hire), you need literally from the very beginning to learn how to build the base correctly. Also pay attention to how many buildings can be located in the current section of the map. And remember, no matter which clan you end up favouring in Northgard, don’t forget to have fun!ĭid you enjoy this article? Check out some of our other reviews, guides and more.Northgard’s real-time strategy game won the hearts of many gamers even in Early Access, fueled by new, inventive features for RTS. Here you will find many gaming aspects of Evoland and Evoland 2 from the developers at Shiro Games. You also need to rule the land – you will have to choose how you want to conquer the Viking continent – through conquest, trade or knowledge.īelow you will find tips, tricks and strategies for developing your first settlement in Northgard. Use them as a guide to make life easier in the middle and late stages of the game.Įvery map in Northgard is procedurally generated, which means there’s no chance of playing the same location twice. You will never know where the resources will be or what type of terrain you will land on when you first launch. You might think you’re a proud member of the Stag Clan only to find out you are better suited to serving Eir and the Clan of the Rat. Figuring out which clan is right for you can be difficult, but hopefully, this article has given you a better idea of what each one has to offer.ĭo some research and try out a few different clans before settling on one. There is a diverse selection of clans to choose from in Northgard, each with its own strengths and weaknesses. And, to be honest, that’s not a bad place to start. Ruins, Shipwrecks, and other special zones can be explored one more time for extra resources (500 Fame)Ĭhoosing a starter Northgard clan based on the artwork of the game is often what new players will do.Houses in upgraded zones provide +1 population while military buildings provide +1 Warband (200 Fame) Units outside their territory consume 30% less Food and Firewood (200 Fame).No Fame gained for colonizing new zones.Boneyards provide resources and heal your units.

Hawks can turn cleared zones into Boneyards.The Hraesvelg clan is a middle-ground clan that boasts no real strengths on either side of the war fence. They are led by Grif, the Warchief who was adopted by Hraesvelg followers at a young age. They can venture anywhere to gather resources thanks to their familiarity with the terrain. Killing military units outside of your territory have the chance to become Spectral Warriors (500 Fame)Īgile and resourceful, the Clan of the Eagle has the ability to survive in the most remote and desolate areas.Norns are able to produce Happiness and Wyrd.Attack power of all units are reduced by 30% in non-coastal zones.Colonization and building in non-coastal zones cost 50% more.So, if you are playing on a map that is heavily sea based, the Lyngbakr clan might be your go-to option. While the Kraken clan faces penalties in non-coastal areas, they are able to earn a stable income from fisheries more so than other clans. When the Creature bestows powers on clan members, they can use it to their advantage. This clan fears the creature’s strength while honouring its knowledge. Naturally, the Lyngbakr clan worship the Creature of the sea.


Lynbakr, the Kraken clan, is another one of the playable Northgard clans which can be accessed via downloadable content.
